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Show HN: Wageslave – I quit my soul sucking job to make a game about it
Game development used to be something I dabbled in and off, and despite having chosen to major in Computer Science to follow a career in the field, I never managed to establish any consistency with it.<p>So I relegated this aspiration to the realm of pipe dreams, something whose idea I preferred to the actual process of doing it, and I continued working as a software engineer.<p>This only changed after a disruption to my job: the fintech I worked for got acquired by a big traditional bank and we were absorbed into their ranks.<p>Long story short: it wasn't a culture fit.<p>After six months, I decided to quit; earning a salary was the only thing keeping me there.<p>With all this newfound free time, I decided to give game dev another chance. I would never get back those six months, but I could use them as fuel for creative inspiration.<p>That's how the idea of wageslave came to be: I wanted to embody the absurdity of the 9 to 5 into an interactive format. As well as include winks and nods to developer culture.<p>I don't know if I was successful with this goal, but it's been lots of fun creating it as well as being a cathartic experience for me. I am actually enjoying the process and not just the results. So much so that I'm aiming to complete at least two more projects before I reevaluate whether this is viable.<p>I initially planned on releasing the game for free, but in the spirit of taking game dev seriously, I will be selling it for a small amount.<p>Feel free to try the demo, I'd be happy to hear about any feedback!
This is a solo indie game project rather than a scalable venture-backed startup, lacking the growth potential and market size required for VC investment. While the founder has a solid technical background as a software engineer, the project is currently a creative outlet with minimal commercial traction or infrastructure.