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Show HN: Everest Drive – a multiplayer spaceship crew simulator in the browser
Hi HN! I'm working on an open-world multiplayer space sim with submarine-warfare-inspired combat. Crew a ship, haul cargo, run heists, hunt your foes with passive and active sensors. Browser-based, free, no install.<p>Some of its features:<p><pre><code> - Submarine-style passive sensors. Contacts start as a bearing line (direction, no distance), resolve into an uncertainty circle, then into a full track. You triangulate over time by moving. - Silent running. Cut your emissions and witnesses can't ID you. - Newtonian flight. No drag, no auto-brake. Flip 180° and burn to stop. - Boarding combat. Dock with another ship and fight through it room by room. </code></pre> Architecture:<p><pre><code> - The server is a single Rust module compiled to WASM, running inside SpacetimeDB. - Clients subscribe to rows in the schema and get live deltas over websocket; writes go through reducers (transactional Rust functions). No REST, no custom netcode, no client-side authority. - Client is Svelte 5 + plain HTML5 canvas 2D. No game engine, no WebGL. </code></pre> <a href="https://imgur.com/a/V8cHrdd" rel="nofollow">https://imgur.com/a/V8cHrdd</a><p>Very early, plenty of rough edges. Would love to hear what breaks for you:<p><a href="https://everestdrive.io" rel="nofollow">https://everestdrive.io</a>
Everest Drive demonstrates strong technical execution with a modern Rust/WASM stack and unique 'submarine-style' mechanics, but it currently lacks the commercial traction and team pedigree typical of VC-backed gaming startups. While the browser-based accessibility is a plus, the project is in a very early, hit-driven stage with significant monetization and retention risks.