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Show HN: Bullseye2D – A Dart library for cross-platform 2D games
I posted this here about a year ago, but I just pushed a 2.0 release, so I hope you don't mind a second look :)<p>Bullseye2D is a 2D game library for Dart with a very simple API. The new version now supports multi-platform. It compiles to the web via a WebGL2 renderer, or natively to Windows, macOS and Linux through an SDL3 backend (which itself supports Vulkan, DirectX, Metal, and OpenGL renderers).<p>It doesn't depend on Flutter and has very few dependencies (except SDL3). It mostly provides a minimal foundation that you can build your own abstractions on top of.<p>This was also my first time leaning more heavily on AI (Opus) for a large refactor. I tried to review and test everything as good as I could, but honestly for the restructuring parts where I had the AI produce rather big chunks of code, I found reviewing and testing quite exhausting, and I still have a slightly queasy feeling about it. So this is also quite an experiment for me how good I'm able to utilise AI :)<p><a href="https://pub.dev/packages/bullseye2d" rel="nofollow">https://pub.dev/packages/bullseye2d</a>
Bullseye2D is a niche open-source tool targeting a small subset of developers (Dart users avoiding Flutter), facing overwhelming competition from established engines like Flame and Godot. The project lacks commercial traction, and the developer's admission of uncertainty regarding AI-refactored code quality presents significant technical and maintenance risks.