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Show HN: I built a music theory course with games and spaced repetition
I’ve spent a year building a theory learning path that starts from scratch and goes all the way up to topics like Secondary Dominants and Borrowed Chords. It uses a combination of games, interactive lessons and spaced repetition to help you understand and remember concepts. Not just learn something new and forget it in a few days.<p>I’m trying to figure out: 1. Is the progression logical? 2. What am I missing that you’d like to see in there? 3. Where does it get confusing and could use more clarification?
This project appears to be a solo-developer tool in a crowded EdTech niche with minimal initial traction and no clear competitive moat. While the pedagogical use of spaced repetition is a strong product feature, the lack of market validation and venture-scale potential makes it a low-priority investment at this stage.