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Show HN: Multiplayer Voronoi
A multiplayer hommage to Jean-Michel Sanejouand's Jeu de Topo (1963), a game with no winner or loser where partners arrange stones until both points of view are satisfied.<p>Here, stones become colored points in a game based on Voronoi diagrams. The original opposing points of view become each player's screen: everyone shares the same points, but phones, tablets, and browser windows frame the space differently, so each player is likely seeing a different Voronoi view.
This is an experimental art project or meditative game rather than a venture-scale startup, lacking a clear business model, target market, or monetization strategy. While the mathematical concept of Voronoi-based collaborative play is intellectually novel, it lacks the growth potential and scalability required for professional investment.