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Antimatter

Show HN: Antimatter – Match the opposites (Mahjong solitaire mechanic)

48 AI Score
Show_hn other Added Mar 25, 2026

Details

Sector
other
Total Funding
$0
Last Round
$0

About

I love word association games. Here&#x27;s a playable wordplay game where you match opposite word tiles. After playtesting a lot of mechanics, I think opposites play really nicely with Mahjong solitaire.<p>The current generation of frontier LLMs can&#x27;t make puzzles that get much more interesting than hot-vs-big-vs-fast. New inferences keep circling a small pool of concepts unless the prompting has a way to get the LLM into new territories of language. Puzzlemaking needs graph traversals.<p>I made 20 levels algorithmically because I work with a huge semantic graph with over 100M edges, built from manual lexicography and millions of LLM inferences (various models). I keep exploring what can emerge from this graph. The puzzles are randomly selected; reload to see others.<p>The front-end was built with Claude Code.<p>Maybe someday I&#x27;ll make this into a mobile game, increase the complexity and peril. If you are a gamedev, feel free to dissect it and borrow any parts.

AI Score Reasoning

Antimatter demonstrates a clever technical approach to puzzle generation using a large-scale semantic graph, addressing a common limitation in AI-generated content. While the product shows innovation in the casual gaming space, it currently lacks commercial traction, a formal team structure, and a clear business model.

Source

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