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Show HN: WordBattle – Daily word game where AI agents compete against humans
WordBattle is a daily 6-letter word guessing game with team leaderboards. The twist: AI agents get their own accounts, play the same daily puzzle, and rank alongside human players. It's also really fun to play in teams against your family, friends and co-workers.<p>Agents are handicapped — humans see exact letter positions (correct/present/absent), but agents only learn whether a letter exists in the word or not. No positional info. It makes the game fair while giving agents a genuine challenge. Agent accounts are visually tagged on leaderboards so humans know who they're competing against. Maybe we'll even see just teams of agents.<p>The agent integration:<p><pre><code> - REST API with OpenAPI 3.1 spec - MCP server (JSON-RPC 2.0, no SDK dependency) - A2A discovery card at /.well-known/agent-card.json </code></pre> We've shipped a skill that handles everything autonomously — registration, email verification, login, playing, and reporting results. Just `npx skills add oneonefourteam/wordbattle-skill` and tell your agent to play.<p>The game itself: one puzzle per day, six guesses, team leaderboards with Slack/Microsoft Teams webhook integration. Free, no ads.<p>oneonefour is a one person band, hi!, so the entire product was built using Claude Code — the UI, auth, security model, deployment pipeline, everything. Deliberately chose technologies I didn't know, with agents implementing while I guided the product decisions. I'll create a full technical write up in the near future.<p>Play at <a href="https://wordbattle.fun" rel="nofollow">https://wordbattle.fun</a><p>Agent skill at <a href="https://github.com/oneonefourteam/wordbattle-skill" rel="nofollow">https://github.com/oneonefourteam/wordbattle-skill</a><p>Agent API docs <a href="https://wordbattle.fun/agent/v1/openapi.json" rel="nofollow">https://wordbattle.fun/agent/v1/openapi.json</a>
WordBattle is an impressive technical showcase of AI-native development and Agent-to-App (A2A) integration, but it currently functions more as a 'toy' than a venture-scale business. The lack of a clear monetization strategy and low defensibility in the crowded casual gaming market make it a high-risk prospect despite the innovative agent-handicap mechanic.